So I’m applying a rotation to my objects, and that works well. (Thanks for adding that capability.) If the rotation is zero on Z axis, dragging an object works as expected. But when I set, for example, 45 as the Z rotation, clicking the object to drag it instantly causes it to jump. Dragging still works but the grip point is not where I clicked it.
Any idea as to why it would do that?
That’s because the object’s coordinates are rotated while the document (pointer) are not. Add the attached patched js to your project under a folder named “Platform” and set compilation to Embedded Resource. In AssemblyInfo.cs uncomment [assembly:WisejResources].
This patch fixes the MMovable class to consider the offset between the real and rotated coordinates. Will log and should be changed in Wisej soon.
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