So I’m applying a rotation to my objects, and that works well. (Thanks for adding that capability.) If the rotation is zero on Z axis, dragging an object works as expected. But when I set, for example, 45 as the Z rotation, clicking the object to drag it instantly causes it to jump. Dragging still works but the grip point is not where I clicked it.
Any idea as to why it would do that?
Thanks!
-John
Use the attached file instead.
That’s because the object’s coordinates are rotated while the document (pointer) are not. Add the attached patched js to your project under a folder named “Platform” and set compilation to Embedded Resource. In AssemblyInfo.cs uncomment [assembly:WisejResources].
This patch fixes the MMovable class to consider the offset between the real and rotated coordinates. Will log and should be changed in Wisej soon.
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